[READ LEFT TO RIGHT] Author's Note: This build’s goal is to strike a balance between infuser early and infuser late. Rushing infuser early forces you to farm a lot early game which will leave you weak/inactive for early game objectives like urn, along with you having slower rotates too. On the other hand, while going infuser late guarantees you a crazy power spike and you do 9 gazillion healing and damage, it requires you to hold out for a long time which is hard to do the higher elo you go, especially if you’re behind. Building a hefty amount of spirit items before infuser does guarantee you damage earlier in the game but with the only healing you get being from Spirit Lifesteal and your abilities, your sustain can be a struggle in pre-Infuser teamfights.OPTIONAL
PS: This build is queue build friendly, just click queue build and you should get the core items necessary to succeed.OPTIONAL
Early Game, [buy L -> R] (total cost, 9.6k souls, t3 pain batt at 10.6k souls) you can go 2 points in pain batt early or 2 points in jumpstart early depending on your preference. | Use quick buy, very helpful and clutch, just right click the items in the order you want and it'll purchase it in said order for you.
Early Game counter item, buy 1st item or after extra spirit is fineOPTIONAL
[TESTING]Early 4.8k lane spike lane synergies/counters. replacing t-pulse with supressor + brs still lets you farm t3 camps as long as you have monster rounds and healing boosterOPTIONAL
Mid Game, [buy L -> R] (17.6k souls for t3 jumpstart. past early game category, 6.4k souls until t3 jumpstart. total cost of category is 9.6k, excluding the cost of early game items. cumulative cost as of now is 20.8k, assuming you've followed the build order up till here, you'd get t1 aura around the infuser buy. if you've bought all the spirit items in order so far, this category would land you at 9.6k spirit investment. If you feel like you need more damage you can buy Infuser after Mystic Expansion.
you can consider this after t3 jumpstartOPTIONAL
The early-ish Infuser buy means you're sacrificing some damage despite landing nicely at a 7.2k invest. If you're not comfortable with stopping there, you can spend 2.4k more souls to hit 9.6k invest then go for infuser. past t3 jumpstart, you need 2k souls until t1 aura (which gives 30% slow, at mystic vuln you hit a 16k spirit invest which grants +76 spirit power. GENERALLY L -> R. Try not to delay Warp Stone. You can start comfortably buying counter items once you enter this category.
counter items, just because this is below the 3rd category it doesn't mean they should be bought after thatOPTIONAL
if you want to have hybrid/4.8k gunOPTIONAL
Plated Armor rush may be considered after Mid-Game category or before Rapid Recharge/Warp Stone if enemy gun hero is strong or looking like they may be mad dangerous soon
IMPORTANT: Plated Armour does not work against Djinn's Mark and Graves' 3. Check wiki for more interactions.
if you want to build orangeOPTIONAL
Late Game stuff, order depends on game state. Some of these items can even be considered before completing the 3rd CategoryOPTIONAL
Late Game orange itemsOPTIONAL
supposedly sleeper op? never tried this beforeOPTIONAL
EXTRA INFO HERE, READ THE CATEGORY TITLES LEFT TO RIGHT. BIG THANKS TO TTV/RUSTYYDL, RAWDAWGER42069.GODSENT, AND APACYCLE FOR INSPIRING THIS BUILD.OPTIONAL
Getting improved spirit + compress cooldown after Early Game lands you nicely at the next spirit power investment checkpoint after 4.8k, 7.2k, while also improving your damage, healing, and pain battery uptime. Moreover, the difference between 4.8k investment and 7.2k investment is +14 spirit power while the subsequent checkpoints have a difference of +12 spirit power until past 16k spirit investment. More spirit power also helps you heal more from spirit lifesteal the more damage you deal. Which is why this is where we start to save for Infuser. Going any further will delay our Infuser buy and we'll run into the cons of buying Infuser late. While buying more spirit items before Infuser does land you past some checkpoints, it's either not very cost-efficient, or you don’t neatly stop at them. Always landing a little bit past a checkpoint, minimising the cost-efficiency for spirit power bonus. Another neat thing is that we also nicely line our infuser spike with t3 jumpstart, which can cleanse debuffs like anti-heal, allowing us to get more value from infuser.OPTIONAL
- Victor 's damage, healing and PASSIVE REGEN scale with spirit, so honestly improved spirit is quite good in lane if you dont want to go extra charge.OPTIONAL
- After your first 2 800 items we look to rush for the 4.8k spirit investment spike by going for T-Pulse. Really helpful in early fights and jungling along with the bonus hp and melee resist you get from it.OPTIONAL
- After infuser you can win crazy fights, infuser + t3 pain battery heals you so much hp. Don't wait until you're 1 hp to pop Infuser, it's good to pop it when your aura is finished winding up. if you can't achieve that fast enough just pop it and use pain battery for insane healing. Basically just pop it if you're in active combat.OPTIONAL
- Victor especially shines in small places like the subway and secret shop. You can probably guess why they're good places.OPTIONAL
- Greater Expansion, Mystic Vuln/Escalating Exposure, and Infuser give you spirit resist so unless you're taking crazy huge spirit damage you don't need to prioritise getting Spirit Resilience as an early defense item. Selling Spirit Resilience for Spellbreaker is also a good option if you're late-game and have no slots, plus Spellbreaker gives debuff resist which is great when everyone starts building silences and curses against you.OPTIONAL
- Regarding bullet resists, Warp Stone gives you 30% bullet resist for 6s (though we don't really buy warp stone for its resist but more for its teleport, the resist is just the cherry on top.). Metal Skin is also generally better than Bullet Resilience, and Metal Skin gives you passive 15% bullet resist too. If you're still struggling against gun you can get Plated Armour which is especially good against heroes that apply on-hit effects like Haze, Mina, Infernus, etc.OPTIONAL
- Mid-late game is when enemies start to build cc effects like silences, curse etc. Curse is especially bad since it cancels buffs like Metal Skin and Infuser. So pay attention to their items throughout the match and itemise accordingly, Debuff Remover is still a good item despite you already having t3 Jumpstart since it provides passive debuff resist and you can get rid of silences with it.OPTIONAL
- Some good counter items for late game can be: Unstoppable (Doesn't get cancelled by Curse + it gives debuff resist too), E Shift for Iframes (If you have good reaction and timing you can pop it while Curse is travelling and it won't curse you.), Spellbreaker, Plated Armour.OPTIONAL
- I generally don't like going Boundless Spirit since you take more self-damage from your aura with more Spirit you have, plus Escalating Exposure applies Spirit Damage Amp against enemies so it's not like you'd suddenly lose all your damage by not going Boundless Spirit. Plus later on in the game survivability becomes a higher priority since you're going to want to survive the duration of curses and silences.OPTIONAL
IMPORTANT: Plated Armour DOESNT reflect graves gun's effects and DOESNT work against Mirage Djinn's Mark and Paradox Carbine. Check wiki for more Plated Armour interactionsOPTIONAL